Stranger-Things_24x36-1

Meta Quest 3

Meta Quest 3

Meta Quest 3

Meta Quest 3

Meta Quest 3

DESIGN DIRECTION / DESIGN / ANIMATION / EDITING / FIGMA

DESIGN DIRECTION / ANIMATION

DESIGN DIRECTION / ANIMATION

DESIGN DIRECTION / ANIMATION

DESIGN DIRECTION / ANIMATION

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.

 

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.

 

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.
 

Frame-vs-1
Frame-vs-2-1
Frame-vs-3