
Meta Quest 3
Meta Quest 3
Meta Quest 3
Meta Quest 3
Meta Quest 3
DESIGN DIRECTION / DESIGN / ANIMATION / EDITING / FIGMA
DESIGN DIRECTION / ANIMATION
DESIGN DIRECTION / ANIMATION
DESIGN DIRECTION / ANIMATION
DESIGN DIRECTION / ANIMATION
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I directed and designed all the digital and animation agency work for the launch, using Figma, After Effects and audio software to edit DOOH, online video and TV.


