Stranger-Things_24x36-1

Meta Quest 3

Meta Quest 3

Meta Quest 3

Meta Quest 3

Meta Quest 3

DESIGN DIRECTION / DESIGN / ANIMATION / EDITING

DESIGN DIRECTION / ANIMATION

DESIGN DIRECTION / ANIMATION

DESIGN DIRECTION / ANIMATION

DESIGN DIRECTION / ANIMATION

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.

 

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.

 

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.

I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.