Meta Quest 3
Meta Quest 3
Meta Quest 3
Meta Quest 3
Meta Quest 3
DESIGN DIRECTION / DESIGN / ANIMATION / EDITING
DESIGN DIRECTION / ANIMATION
DESIGN DIRECTION / ANIMATION
DESIGN DIRECTION / ANIMATION
DESIGN DIRECTION / ANIMATION
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.
I worked with the Meta Quest creative director and their social team to design the animation style and how the Meta Quest 3 launch films would be edited. The new Meta Quest 3 headset launch used Ghostbusters, Lego, Stranger Things and Roblox to promote the experience of game play. I was in charge of all the digital and animation for the launch.